Fiery Confluence
Sorcery
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
- CMC
- 4
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Commander Masters
- Price
- —
- EDHREC rank
- #1541
Fiery Confluence puts three independent damage modes on the stack for four mana — ping each opponent, sweep small creatures, or torch artifacts — and you choose any combination of all three. Riku of Many Paths copies it for two more mana, tripling the chaos and making the artifact-destruction mode a board-wide threat. It's one of red's most flexible sorceries and earns its slot in any deck that wants reach, incidental removal, and scalable damage on a single card.
Best Commanders
Commanders with the highest synergy

Riku of Many Paths
Riku of Many Paths was practically built to abuse Fiery Confluence — copying a spell that already lets you split three effects means you can hit six separate targets or stack the same mode six times for a lethal burst.
Ojer Axonil, Deepest Might
Ojer Axonil, Deepest Might replaces any source that deals less than four damage with four damage instead, so Fiery Confluence's one-damage ping mode suddenly hits each opponent for four — turning a utility sorcery into a near-lethal salvo.

Indoraptor, the Perfect Hybrid
Indoraptor, the Perfect Hybrid triggers off noncombat damage dealt to opponents, so Fiery Confluence's ping mode spreads triggers across the table and goads multiple blockers in a single cast.

Taii Wakeen, Perfect Shot
Taii Wakeen, Perfect Shot cares about sources that deal exactly one damage, and Fiery Confluence can be configured to deal one damage to each opponent repeatedly — locking in free draws or other bonuses every time you cast it.

Torbran, Thane of Red Fell
Torbran, Thane of Red Fell adds two damage to every red source, which turns Fiery Confluence's one-damage mode into three per opponent and makes the two-damage creature-sweep clear most of the board for free.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Fiery Confluence does its best work — three opponents means the one-damage-to-each-player mode deals three damage total for free while the other two modes handle creatures and artifacts simultaneously. The modal structure is exactly what multiplayer rewards: one card answers multiple board states without committing to a single line. In Legacy and Vintage it's legal but rarely played, since sorcery speed and four mana can't compete with the format's faster answers. Oathbreaker is the only other competitive home, where the same multiplayer logic applies at a slightly lower-powered baseline.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Current pricing data for Fiery Confluence isn't available in this snapshot, so check Scryfall or your preferred retailer for the live number. Historically it floats in the mid-range for a Commander staple — worth picking up before it shows up in a precon reprint that temporarily tanks supply, but not a card to panic-buy.
Explore
Sources
Mentioned
- Riku of Many Paths
- Ojer Axonil, Deepest Might
- Indoraptor, the Perfect Hybrid
- Taii Wakeen, Perfect Shot
- Torbran, Thane of Red Fell
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.