Famished Worldsire
Creature — Leviathan
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
- CMC
- 8
- Mana cost
- Color identity
- G
- Rarity
- mythic
- Set
- Edge of Eternities Promos
- Price
- —
- EDHREC rank
- #4219
Famished Worldsire drops a massive body that immediately replaces itself with a land off the top of your library — the payoff is stapled to the entry cost. Lumra, Bellow of the Woods decks run it as a near-auto-include because every land that enters the battlefield triggers Lumra, and Famished Worldsire hands you one the moment it resolves.
Best Commanders
Commanders with the highest synergy

Lumra, Bellow of the Woods
Famished Worldsire is in over half of all Lumra, Bellow of the Woods decks because the land-drop on entry fires Lumra's ability immediately, making a seven-mana creature feel like it generates its own momentum the turn it arrives.

Hearthhull, the Worldseed
Hearthhull, the Worldseed cares about big creatures and land-drop density simultaneously, and Famished Worldsire delivers both on the same card — a high-power body that also advances the land count Hearthhull rewards.

Kenessos, Priest of Thassa
Kenessos, Priest of Thassa cheats large creatures into play for free, and Famished Worldsire is exactly the kind of oversized threat that makes that effect backbreaking — when you skip the mana cost entirely, the land-on-entry trigger is pure upside.

Tannuk, Memorial Ensign
Tannuk, Memorial Ensign runs graveyard recursion lines that loop high-cost permanents, and Famished Worldsire re-triggers its land ability each time it hits the battlefield — every recurrence is another land drop.

Sin, Spira's Punishment
Sin, Spira's Punishment decks lean on large threats that generate value independently, and Famished Worldsire fits cleanly by providing a land the moment it enters, keeping the deck's mana development on track even when it's spent resources casting a seven-drop.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Famished Worldsire earns its slot — the format's singleton structure means land-on-entry effects compound across a long game, and the creature's size alone demands an answer. In competitive Constructed formats like Modern and Pioneer, a seven-mana creature that finds one land is almost never fast enough to matter, and the effect doesn't offset the cost against the threats those formats present at parity mana. Standard is technically an option, but the same logic applies — the payoff is real, the speed is not. Legacy and Vintage have the card legal but would never touch it; the effect is irrelevant at the power level those formats operate on. Stick to Commander, where the multiplayer life totals and slower clock make a 7-mana threat with a built-in land grab genuinely competitive.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Famished Worldsire isn't currently available in our database, so check Scryfall or TCGPlayer for the current market rate before buying. Given its high inclusion rate in Lumra, Bellow of the Woods decks specifically, demand has been consistent — don't expect it to be a bulk rare if it's seeing that kind of play.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.