Entangling Trap

Enchantment

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
uncommon
Set
Lorwyn
Price
$0.08
EDHREC rank
#30143
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Entangling Trap card art
Entangling Trap puts a -1/-1 counter on every creature that attacks or blocks for as long as it stays on the battlefield — a persistent drain that punishes combat-heavy tables and chips down even the largest threats over time. Three mana for an enchantment that does nothing the turn it enters is the real cost, and against a single aggressive player it often underwhelms.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Entangling Trap scales with the number of opponents, and a four-player table full of creature-heavy strategies turns it into a slow but real attrition engine. Stax and pillow-fort decks that want to tax combat will find it a reasonable role-player, though it competes with more immediately impactful enchantments at the same slot. In Legacy and Vintage it is legal but unplayable — three mana for a delayed effect that doesn't interact with the stack is not where those formats want to be. Oathbreaker shares enough of Commander's multiplayer dynamics that Entangling Trap reads similarly there, useful in the right shell and ignored everywhere else.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.08 bulk tier

At $0.08, Entangling Trap is deep bulk — a throw-in card with no meaningful price floor to speak of. It holds no financial value and is worth picking up only if the effect genuinely fits your deck, not as any kind of spec.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.