Entangling Trap
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- Lorwyn
- Price
- $0.08
- EDHREC rank
- #30143
Entangling Trap puts a -1/-1 counter on every creature that attacks or blocks for as long as it stays on the battlefield — a persistent drain that punishes combat-heavy tables and chips down even the largest threats over time. Three mana for an enchantment that does nothing the turn it enters is the real cost, and against a single aggressive player it often underwhelms.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Entangling Trap scales with the number of opponents, and a four-player table full of creature-heavy strategies turns it into a slow but real attrition engine. Stax and pillow-fort decks that want to tax combat will find it a reasonable role-player, though it competes with more immediately impactful enchantments at the same slot. In Legacy and Vintage it is legal but unplayable — three mana for a delayed effect that doesn't interact with the stack is not where those formats want to be. Oathbreaker shares enough of Commander's multiplayer dynamics that Entangling Trap reads similarly there, useful in the right shell and ignored everywhere else.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.08 bulk tier
At $0.08, Entangling Trap is deep bulk — a throw-in card with no meaningful price floor to speak of. It holds no financial value and is worth picking up only if the effect genuinely fits your deck, not as any kind of spec.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.