Enslave

Enchantment — Aura

Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

CMC
6
Mana cost
{4}{B}{B}
Color identity
B
Rarity
uncommon
Set
Duel Decks: Garruk vs. Liliana
Price
$0.08
EDHREC rank
#16495
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Enslave card art
Enslave steals a creature and drains its controller for 1 life per upkeep — you get the body, they get the clock. Six mana is a real ask, but the effect is unconditional and permanent until the enchantment leaves.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Enslave does its best work: games go long, tables are full of threatening creatures worth stealing, and the life drain adds up over multiple upkeeps in a multiplayer context. Six mana puts it in the mid-to-late game slot, which is exactly when opposing commanders and bombs hit the board. In Legacy and Vintage, six mana is effectively unplayable — those formats end before Enslave resolves with any meaningful upside. Oathbreaker is a reasonable home for the same reasons as Commander, though the faster pace of 60-card oathbreaker games cuts into how many triggers you collect.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.08 bulk tier

At $0.08, Enslave is pure bulk — no financial reason to hesitate on picking up a copy. Bulk rares at this price point rarely climb without a reprint scare or sudden spike in competitive interest, neither of which is likely here.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.