Enlarge

Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

CMC
5
Mana cost
{3}{G}{G}
Color identity
G
Rarity
uncommon
Set
The List
Price
$0.08
EDHREC rank
#15219
Buy on TCGplayer
Enlarge card art
Enlarge turns any creature into a must-block 7/7 trampler with a one-turn exemption from blocking — immediate, game-ending pressure for three mana. It's a narrow combat trick, but in the right shell it closes games on the spot.

Best Commanders

Commanders with the highest synergy

01
Anzrag, the Quake-Mole

Anzrag, the Quake-Mole

17.3% of decks · synergy 0.17

Anzrag, the Quake-Mole punishes opponents for blocking, so Enlarge's 'can't be blocked' clause forces a no-win decision — block and trigger Anzrag's untap engine, or take a massive trample hit.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Enlarge is a Commander card — full stop. In 1v1 formats like Legacy, Modern, and Pioneer, a three-mana sorcery-speed pump spell that doesn't generate card advantage is simply too slow and too narrow to compete. In Commander, it earns its slot specifically in combat-centric green decks that can leverage the unblockability clause as a guaranteed trigger or a lethal alpha strike. Outside of Anzrag-style engines where the can't-be-blocked text does real work, most Commander decks have better options.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.08 bulk tier

At $0.08, Enlarge is pure bulk — zero financial barrier to entry. Don't expect that to change; it's a narrow sorcery with limited demand outside a specific Commander niche.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.