Enervate

Instant

Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
Ice Age
Price
$0.18
EDHREC rank
#14654
Buy on TCGplayer
Enervate card art
Enervate taps a creature and gives it -1/-0 until end of turn — cheap enough at one blue mana to slot into spell-matters engines without eating your whole turn. Outside of Orvar, the All-Form shells where it cantrips into a token, the effect is too narrow to justify a card slot.

Best Commanders

Commanders with the highest synergy

01
Orvar, the All-Form

Orvar, the All-Form

41.5% of decks · synergy 0.40

Enervate is a one-mana spell that targets one of your own permanents, which is all Orvar, the All-Form needs to trigger and make a free token copy — the tap-and-debuff effect is almost irrelevant next to that payoff.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Enervate is a niche inclusion that earns its slot almost exclusively in Orvar, the All-Form decks, where cheap instants that target your own permanents are currency. In Pauper, the format where commons actually see competitive play, it doesn't have a home — the effect is too situational to compete with removal or card draw at the same cost. Legacy and Vintage are legal but uninterested; Enervate doesn't affect the board in any way those formats care about. It's a card with one real job across all formats, and it does that job narrowly.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.18 bulk tier

At $0.18, Enervate is deep bulk — you're buying it for pennies at any local game store or picking it up in a commons box. There's no reason to expect that to change; the demand ceiling is a single niche Commander application.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.