Electrify

Instant

Electrify deals 4 damage to target creature.

CMC
4
Mana cost
{3}{R}
Color identity
R
Rarity
common
Set
Jumpstart 2022
Price
$0.09
EDHREC rank
#23573
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Electrify card art
Electrify deals 4 damage to a creature — that's a clean answer to most early threats — but it costs four mana at sorcery speed, which is a bad rate in any powered environment. Cheaper instant-speed options like Lightning Bolt or Doom Blade exist at every price point, so Electrify rarely makes the cut.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Electrify is legal across Commander, Legacy, Modern, Pioneer, Vintage, Pauper, and Oathbreaker, but that breadth doesn't translate to relevance. In Commander, four mana at sorcery speed for a single-target removal spell is a steep ask — the format's threats are big enough that 4 damage often doesn't finish the job anyway. Pauper is the one context where Electrify is at least discussable, since the card pool is narrower and budget constraints are real, but even there it faces stiff competition from commons like Flame Slash and Skred. In eternal formats like Legacy and Vintage, it simply doesn't exist as a consideration.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Electrify is deep bulk — you'll find it in any common box for free. The price reflects the demand accurately: this is a card you include only when building under strict commons-only or ultra-budget constraints, and even then you should look for an upgrade the moment one is available.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.