Dystopia
Enchantment
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- rare
- Set
- Masters Edition II
- Price
- —
- EDHREC rank
- #24047
Dystopia hits every permanent of a chosen type your opponents control on their upkeep — a ticking clock that demands an answer or bleeds them dry over turns. The cost is steep: you pay 2 life per trigger yourself, so it belongs in life-gain shells or decks that can close fast enough that the drain doesn't matter.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Dystopia is a political weapon — naming the dominant permanent type at the table taxes multiple opponents simultaneously, and the cumulative pressure can lock out an entire archetype while you build toward a win. Legacy is the only other format where it's legal and remotely relevant, but removal is efficient enough there that a slow enchantment rarely survives to generate value. Vintage has the raw power density to make Dystopia look slow by comparison, so it doesn't see play. Commander is the format where Dystopia actually does work.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data isn't available in the current feed for Dystopia, so check Scryfall or TCGPlayer for a live number before buying. It's an older card with narrow application, which usually means copies are cheap — but low supply on older printings can spike the ceiling unexpectedly.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.