Disturbing Conversion

Enchantment — Aura

Flash
Enchant creature
When this Aura enters, each player mills two cards.
Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
March of the Machine
Price
$0.07
EDHREC rank
#20952
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Disturbing Conversion card art
Disturbing Conversion turns a creature into a tapped 2/2 Sheep — stripping abilities, locking combat use, and leaving the opponent with a body that barely matters. The catch is that the creature comes back when it dies, so this is a tempo play, not a removal spell.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Disturbing Conversion occupies a narrow lane: it neuters a commander or problem creature long enough to survive a turn cycle, but any sacrifice outlet or board wipe hands the creature right back. Pauper is the most honest home for it, where turning off an abilities-heavy creature can swing a game and the card's low ceiling is less punishing in a smaller card pool. In Modern, Legacy, and Vintage, the competition from actual removal is too steep — Disturbing Conversion asks you to spend a card to delay a threat rather than answer it. Pioneer falls in the same boat; the format has clean answers that don't leave a 2/2 behind.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.07 bulk tier

At $0.07, Disturbing Conversion is deep bulk — the kind of card that fills a common box and rarely gets pulled out. Don't expect that price to move; demand is too narrow to push it anywhere.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.