Displace

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

CMC
3
Mana cost
{2}{U}
Color identity
U
Rarity
common
Set
The List
Price
$4.54
EDHREC rank
#2256
Buy on TCGplayer
Displace card art
Displace blinks two of your creatures simultaneously for three mana at instant speed — the redundancy of hitting two targets is what separates it from cheaper single-target blink spells. Pair it with Peregrine Drake and any enters-the-battlefield value creature and you generate mana while resetting triggers; in Vannifar, Evolved Enigma builds it's a combo piece that chains activations without needing a second creature in play.

Best Commanders

Commanders with the highest synergy

01
Vannifar, Evolved Enigma

Vannifar, Evolved Enigma

59.5% of decks · synergy 0.57

Vannifar, Evolved Enigma uses Displace to reset her own tap ability mid-chain, letting you evolve through multiple creatures in a single turn without needing haste enablers.

02
Cynette, Jelly Drover

Cynette, Jelly Drover

43.8% of decks · synergy 0.40

Cynette, Jelly Drover generates Food tokens on creature enters-the-battlefield triggers, so Displace doubling up on two creatures at once means two fresh trigger windows and a pile of resources off a single card.

03
Y'shtola Rhul

Y'shtola Rhul

40.5% of decks · synergy 0.37

Y'shtola Rhul rewards repeated enters-the-battlefield events with ward counters and defensive value, and Displace delivers two triggers at instant speed for three mana — efficient enough to run alongside every other blink effect in the 99.

04
Loot, the Pathfinder

Loot, the Pathfinder

35.8% of decks · synergy 0.34

Loot, the Pathfinder builds toward a wide board of creatures with enters-the-battlefield synergies, and Displace converts that existing board into a second wave of triggers while protecting two creatures from removal on the stack.

05
Shiko, Paragon of the Way

Shiko, Paragon of the Way

30.4% of decks · synergy 0.30

Shiko, Paragon of the Way cares about creatures entering and doing things immediately, and Displace's two-target clause means a single spell doubles the number of enters-the-battlefield payoffs you see in one shot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Displace is legal in Commander, Legacy, Modern, Pioneer, Vintage, Pauper, and Oathbreaker, but Commander is almost exclusively where you'll find it seeing real play. In Pauper it's technically accessible, but three mana at sorcery speed for a blink effect rarely clears the bar in that format's tight tempo environment. Modern and Pioneer have enough cheaper blink options that Displace doesn't compete. Commander is where its two-target clause becomes the whole reason to run it — most blink spells hit one creature, and the second target is free value when you're building an enters-the-battlefield engine.

Key Combos

Combo lines featuring this card

5,838 decks
DisplacePeregrine DrakeEternal Witness

DisplacePeregrine DrakeEternal Witness

Infinite LTB; Infinite ETB; Infinite storm count; Infinite mana lands you control can produce; Infinite magecraft triggers; Infinite blinking; Infinite landfall triggers; Infinite untap of lands you control

View combo details →

Price Context

Current price

$4.54 cheap tier

At $4.54, Displace sits at the high end of what you'd expect to pay for a common-rarity instant, driven entirely by combo demand in Commander. It holds that price as long as enters-the-battlefield combo decks remain popular, but don't expect it to climb — it's not a card with cross-format appeal dragging the price up.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.