Devilish Valet
Creature — Devil Warrior
Trample, haste
Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Streets of New Capenna Promos
- Price
- —
- EDHREC rank
- #3308
Devilish Valet can swing as a creature with effectively infinite power on the turn you flood the board — haste means that power is live immediately, not telegraphed. The cost is that it does nothing alone; without a token engine or mass-creature event feeding it, it's a 1/1 with trample, and unlike Mayael's Aria, the payoff vanishes when the board clears. Run it when your deck reliably puts several creatures into play in one turn, with Zurzoth, Chaos Rider as the textbook home.
Best Commanders
Commanders with the highest synergy

Zurzoth, Chaos Rider
Zurzoth, Chaos Rider generates a Devil token for each opponent on every extra card they draw, and those Devils feed Devilish Valet's power-doubling trigger repeatedly in a single turn cycle — the engine is self-contained and consistent enough that Devilish Valet appears in nearly 60% of Zurzoth lists.

Zinnia, Valley's Voice
Zinnia, Valley's Voice creates a copy of each creature spell you cast, which means every creature you play is actually two enters-the-battlefield triggers — Devilish Valet scales exponentially off that doubling rather than linearly.

Anim Pakal, Thousandth Moon
Anim Pakal, Thousandth Moon prints Gnome tokens each time you attack based on the number of nontoken creatures swinging, so the first attack can generate a wave of tokens that doubles Devilish Valet's power into lethal range before blockers even matter.

Rionya, Fire Dancer
Rionya, Fire Dancer creates hasty creature copies at the beginning of combat, and dumping several copies onto the battlefield in one shot turns Devilish Valet into an exponentially growing threat that can close the game in the same turn Rionya triggers.

Zurgo, Thunder's Decree
Zurgo, Thunder's Decree rewards going wide with Goblin and Warrior tokens, and a board-flood attack step is exactly the condition under which Devilish Valet's doubling effect stacks into a one-shot threat.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is the format Devilish Valet was built for — three opponents means three life totals to punch through, and the token-flood strategies that power it are most reliable in a singleton format where redundancy comes from multiple enablers rather than four copies of one card. In Modern and Pioneer, it's legal but essentially homeless: aggro decks don't want a 1/1 that requires a critical mass of other creatures, and combo decks have faster, more resilient win conditions. Legacy and Vintage have access to it in theory, but nothing there is asking for a haste-doubling creature when the format ends games on turn one or two. Oathbreaker is the one non-Commander 60-card-adjacent format where it could see niche play, pairing with a token-generating planeswalker and a signature spell that floods the board.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Devilish Valet isn't currently available in our system, so check Scryfall or your preferred vendor for the live number. Given its narrow role as a token-payoff finisher in Commander, it typically sits in budget territory — it's not a staple you'll find in every red deck, which keeps demand modest.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.






