Demonic Torment
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Legends
- Price
- $4.50
- EDHREC rank
- #27155
Demonic Torment enchants a creature you control and strips it of all abilities while giving it +2/+2 — a net loss in almost every scenario. It is self-removal disguised as a buff, and there is no shell where this trade makes sense.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Demonic Torment is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but legality and playability are different things. In Pauper, where commons compete on raw efficiency, paying two mana to lobotomize your own creature is a losing proposition against any removal spell. In Commander, where every slot competes for impact at a four-player table, Demonic Torment offers nothing a real Aura or equipment doesn't do better without the downside. Legacy and Vintage have never found a use for it, and there is no competitive shell in any format where blanking your own creature's abilities is a desirable effect.
Key Combos
Combo lines featuring this card
Price Context
Current price
$4.50 cheap tier
At $4.50, Demonic Torment sits in a price tier its gameplay does not justify — the cost reflects collector or curiosity demand, not competitive use. It does not hold functional value as a deck inclusion, so treat any copy you own as a trade chip rather than a build-around.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.