Demon's Horn

Artifact

Whenever a player casts a black spell, you may gain 1 life.

CMC
2
Mana cost
{2}
Color identity
C
Rarity
uncommon
Set
Duel Decks Anthology: Divine vs. Demonic
Price
$0.73
EDHREC rank
#6446
Buy on TCGplayer
Demon's Horn card art
Demon's Horn gains you 1 life whenever a player casts a black spell — passive, unconditional, and completely free to run beyond its 2-mana equip-nothing cost. In most decks that's irrelevant trickle, but Acererak the Archlich loops through dungeons repeatedly in a single turn, and each black spell cast along the way stacks that life total into a meaningful buffer or a lethal drain trigger.

Best Commanders

Commanders with the highest synergy

01
Acererak the Archlich

Acererak the Archlich

56.4% of decks · synergy 0.52

Acererak the Archlich bounces himself and gets recast over and over in the combo turn, and Demon's Horn turns each of those casts into a life-gain event — which matters when the win condition involves draining opponents or fueling triggers that care about life gained.

03
Gwenom, Remorseless

Gwenom, Remorseless

26.3% of decks · synergy 0.22

Gwenom, Remorseless wants life-gain triggers firing as frequently as possible, and Demon's Horn provides one on nearly every spell the deck casts without asking anything extra of the mana base.

04
K'rrik, Son of Yawgmoth

K'rrik, Son of Yawgmoth

23.6% of decks · synergy 0.19

K'rrik, Son of Yawgmoth pays life to cast spells, and Demon's Horn partially offsets that tax — in a deck that routinely bleeds 2–4 life per spell, the cumulative recovery is real enough to matter.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Demon's Horn is a Commander card, full stop. In Legacy and Vintage it's too slow and too narrow — life gain at 1 per spell doesn't close games or protect you in formats where the game ends on turn one or two. Commander is where the repetition makes it viable: black-heavy decks cast enough black spells in a game that Demon's Horn accumulates 6–12 life without any effort, and commanders like Vito, Thorn of the Dusk Rose or Acererak the Archlich turn those increments into something the table has to respect. Oathbreaker follows the same logic at a compressed game length, which makes it slightly weaker there but still playable in dedicated life-gain shells.

Key Combos

Combo lines featuring this card

710 decks
Acererak the ArchlichCarnival of SoulsUrza's IncubatorDemon's Horn

Acererak the ArchlichCarnival of SoulsUrza's IncubatorDemon's Horn

Infinite card draw; Infinite draw triggers; Near-infinite +1/+1 counters; Near-infinite ETB; Near-infinite LTB; Near-infinite Treasure tokens; Near-infinite colored mana; Near-infinite creature tokens; Near-infinite lifegain; Near-infinite lifegain triggers; Near-infinite lifeloss; Near-infinite ventures into the dungeon; Near-infinite storm count

View on Commander Spellbook ↗
511 decks
Acererak the ArchlichCarnival of SoulsSemblance AnvilDemon's Horn

Acererak the ArchlichCarnival of SoulsSemblance AnvilDemon's Horn

Infinite card draw; Infinite draw triggers; Near-infinite +1/+1 counters; Near-infinite ETB; Near-infinite LTB; Near-infinite Treasure tokens; Near-infinite colored mana; Near-infinite creature tokens; Near-infinite lifegain; Near-infinite lifegain triggers; Near-infinite lifeloss; Near-infinite ventures into the dungeon; Near-infinite storm count

View on Commander Spellbook ↗
16 decks
Acererak the ArchlichCarnival of SoulsPlanar GateDemon's Horn

Acererak the ArchlichCarnival of SoulsPlanar GateDemon's Horn

Infinite card draw; Infinite draw triggers; Near-infinite +1/+1 counters; Near-infinite ETB; Near-infinite LTB; Near-infinite Treasure tokens; Near-infinite colored mana; Near-infinite creature tokens; Near-infinite lifegain; Near-infinite lifegain triggers; Near-infinite lifeloss; Near-infinite ventures into the dungeon; Near-infinite storm count

View on Commander Spellbook ↗
2 decks
Acererak the ArchlichCarnival of SoulsRowan, Scion of WarDemon's Horn

Acererak the ArchlichCarnival of SoulsRowan, Scion of WarDemon's Horn

Infinite card draw; Infinite draw triggers; Near-infinite +1/+1 counters; Near-infinite ETB; Near-infinite LTB; Near-infinite Treasure tokens; Near-infinite colored mana; Near-infinite creature tokens; Near-infinite lifegain; Near-infinite lifegain triggers; Near-infinite lifeloss; Near-infinite ventures into the dungeon; Near-infinite storm count

View on Commander Spellbook ↗
0 decks
Acererak the ArchlichCarnival of SoulsCentaur OmenreaderDemon's Horn

Acererak the ArchlichCarnival of SoulsCentaur OmenreaderDemon's Horn

Infinite card draw; Infinite draw triggers; Near-infinite +1/+1 counters; Near-infinite ETB; Near-infinite LTB; Near-infinite Treasure tokens; Near-infinite colored mana; Near-infinite creature tokens; Near-infinite lifegain; Near-infinite lifegain triggers; Near-infinite lifeloss; Near-infinite ventures into the dungeon; Near-infinite storm count

View on Commander Spellbook ↗

Price Context

Current price

$0.73 bulk tier

At $0.73, Demon's Horn is bulk — you're paying for cardboard, not power. It won't hold or gain value, but in the specific decks that want it, the price is irrelevant: it's a throw-in that earns its slot on function alone.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.