Dehydration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.

CMC
4
Mana cost
{3}{U}
Color identity
U
Rarity
common
Set
Eighth Edition
Price
EDHREC rank
#28076
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Dehydration card art
Dehydration locks a creature out of attacking and blocking for as long as the enchantment sticks — permanent soft removal stapled to a 3-mana aura. The problem is that it does nothing about activated abilities, leaves the creature in play, and dies to any enchantment removal alongside the creature you were trying to answer.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Dehydration is too slow and too fragile to compete with actual removal — Imprisoned in the Moon and Darksteel Mutation do the same job better, and straight-up exile effects do it cleaner. Pauper is the one format where Dehydration has ever seen a pulse, since the removal pool is constrained and enchantment-based control is a real archetype, but even there it sits at the fringes. Legacy and Vintage have zero interest in a 3-mana aura that doesn't answer the board state.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Dehydration at the moment, but as a bulk common with no competitive application, it's a near-certain penny card wherever it shows up. Check your local game store's bulk bin before spending anything on it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.