Deepcavern Imp
Creature — Imp Rebel
Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- common
- Set
- Modern Masters
- Price
- $0.15
- EDHREC rank
- #27691
Deepcavern Imp lands as a 2/1 flying haste for three mana — immediate pressure with evasion — but the upkeep discard clause means it costs you a card every turn you keep it alive. That ongoing tax makes it a liability in any format where card advantage is scarce.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Deepcavern Imp is legal in Commander, Legacy, Modern, Vintage, Pauper, and Oathbreaker, but it sees meaningful play in almost none of them. In Pauper, where commons compete for creature slots in aggressive black builds, the evasion and haste are appealing on rate, but the mandatory discard is a steep ask when opponents can trade one removal spell for both the creature and your upkeep card. In Commander, Deepcavern Imp occasionally appears in discard-matters builds — Seasoned Pyromancer or Tinybones, Trinket Thief shells — where feeding the upkeep trigger generates value rather than pure loss. Legacy and Vintage have no interest; three mana for a 2/1 is not competitive at those power levels regardless of the text box.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.15 bulk tier
At $0.15, Deepcavern Imp is deep bulk — the kind of card that ends up in a trade binder's bottom pocket. That price is stable simply because there's no meaningful demand to push it, not because it's a hidden gem waiting to be discovered.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.