Deepcavern Imp

Creature — Imp Rebel

Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

CMC
3
Mana cost
{2}{B}
Color identity
B
Rarity
common
Set
Modern Masters
Price
$0.15
EDHREC rank
#27691
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Deepcavern Imp card art
Deepcavern Imp lands as a 2/1 flying haste for three mana — immediate pressure with evasion — but the upkeep discard clause means it costs you a card every turn you keep it alive. That ongoing tax makes it a liability in any format where card advantage is scarce.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Deepcavern Imp is legal in Commander, Legacy, Modern, Vintage, Pauper, and Oathbreaker, but it sees meaningful play in almost none of them. In Pauper, where commons compete for creature slots in aggressive black builds, the evasion and haste are appealing on rate, but the mandatory discard is a steep ask when opponents can trade one removal spell for both the creature and your upkeep card. In Commander, Deepcavern Imp occasionally appears in discard-matters builds — Seasoned Pyromancer or Tinybones, Trinket Thief shells — where feeding the upkeep trigger generates value rather than pure loss. Legacy and Vintage have no interest; three mana for a 2/1 is not competitive at those power levels regardless of the text box.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Deepcavern Imp is deep bulk — the kind of card that ends up in a trade binder's bottom pocket. That price is stable simply because there's no meaningful demand to push it, not because it's a hidden gem waiting to be discovered.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.