Dazzling Lights

Instant

Target creature gets -3/-0 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

CMC
1
Mana cost
{U}
Color identity
U
Rarity
common
Set
The List
Price
$0.16
EDHREC rank
#22242
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Dazzling Lights card art
Dazzling Lights mills three cards and replaces itself for two mana — the scry 2 means you control what you hit next, which matters in decks that care about the graveyard or deck manipulation. It's a role-player, not a staple: narrow enough that only dedicated self-mill or spells-matter builds want it.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Dazzling Lights is too low-impact to run outside of dedicated mill or graveyard-value decks — milling three across four players is noise, but the scry 2 attached to a cantrip has real value in spells-matter builds that need to dig. Pauper is its best home: the format rewards cheap, efficient cantrips, and any deck built around self-mill or threshold effects will happily pay two mana for this effect. In Modern and Pioneer, Dazzling Lights sits below the efficiency bar — Thought Scour and similar effects do more for less. Legacy and Vintage have no interest in it. If you're building a Pauper graveyard deck or a Commander deck helmed by something like Mirko Vosk or a spell-counting commander, it earns a slot; everywhere else, cut it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.16 bulk tier

At $0.16, Dazzling Lights is pure bulk — you're paying for cardboard, not scarcity. It will hold that floor indefinitely; there's no spike scenario for a common cantrip at this power level.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.