Dazzling Lights
Instant
Target creature gets -3/-0 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
- CMC
- 1
- Mana cost
- Color identity
- U
- Rarity
- common
- Set
- The List
- Price
- $0.16
- EDHREC rank
- #22242
Dazzling Lights mills three cards and replaces itself for two mana — the scry 2 means you control what you hit next, which matters in decks that care about the graveyard or deck manipulation. It's a role-player, not a staple: narrow enough that only dedicated self-mill or spells-matter builds want it.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Dazzling Lights is too low-impact to run outside of dedicated mill or graveyard-value decks — milling three across four players is noise, but the scry 2 attached to a cantrip has real value in spells-matter builds that need to dig. Pauper is its best home: the format rewards cheap, efficient cantrips, and any deck built around self-mill or threshold effects will happily pay two mana for this effect. In Modern and Pioneer, Dazzling Lights sits below the efficiency bar — Thought Scour and similar effects do more for less. Legacy and Vintage have no interest in it. If you're building a Pauper graveyard deck or a Commander deck helmed by something like Mirko Vosk or a spell-counting commander, it earns a slot; everywhere else, cut it.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.16 bulk tier
At $0.16, Dazzling Lights is pure bulk — you're paying for cardboard, not scarcity. It will hold that floor indefinitely; there's no spike scenario for a common cantrip at this power level.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.