Thought Scour

Instant

Target player mills two cards.
Draw a card.

CMC
1
Mana cost
{U}
Color identity
U
Rarity
rare
Set
Secret Lair Drop
Price
EDHREC rank
#1741
Buy on TCGplayer
Thought Scour card art
Thought Scour mills two and replaces itself for a single blue mana — the whole transaction costs you nothing in cards and nets graveyard depth. In any deck where the graveyard is a resource, that's not a cantrip, it's an engine piece; Octavia, Living Thesis running it in over 80% of builds says everything.

Best Commanders

Commanders with the highest synergy

01
Octavia, Living Thesis

Octavia, Living Thesis

81.2% of decks · synergy 0.74

Octavia, Living Thesis requires casting eight or more instants and sorceries to reduce her commander tax to zero, and Thought Scour counts toward that threshold while simultaneously stocking the graveyard she wants full. It's the cleanest single card in the deck for advancing both axes at once.

02
Gale, Waterdeep ProdigyScion of Halaster

Gale, Waterdeep Prodigy // Scion of Halaster

62.0% of decks · synergy 0.56

Gale, Waterdeep Prodigy // Scion of Halaster recasts instants and sorceries from the graveyard, so Thought Scour does double duty — it's both fuel for Gale's recursion engine and a cheap spell to trigger his ability in the first place.

03
Zethi, Arcane Blademaster

Zethi, Arcane Blademaster

51.4% of decks · synergy 0.49

Zethi, Arcane Blademaster imprints instants onto weapons and reuses them every combat, making every cheap instant a permanent engine piece. Thought Scour is exactly the kind of low-cost spell Zethi wants imprinted early to snowball graveyard count over a long game.

04
Saruman of Many Colors

Saruman of Many Colors

44.3% of decks · synergy 0.43

Saruman of Many Colors rewards casting the second spell each turn with a copy effect, and Thought Scour is one of the cheapest ways to fire off that trigger while self-milling toward combo or value pieces. The card-draw stapled to the mill means you're rarely losing anything by running it.

05
Geralf, the Fleshwright

Geralf, the Fleshwright

45.2% of decks · synergy 0.38

Geralf, the Fleshwright creates Zombie tokens whenever you cast instants or sorceries, so Thought Scour becomes a one-mana draw-a-card that also makes a body — an absurd rate for a token strategy that also wants its graveyard stocked.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Thought Scour is legal in Commander, Legacy, Modern, Vintage, Pauper, and Oathbreaker, and its role shifts meaningfully by format. In Commander it's a graveyard-synergy piece first and a cantrip second — you run it because your deck cares what's in the bin, not because you need raw card selection. In competitive Modern and Legacy it has historically shown up in graveyard-combo shells where milling yourself is the point, not incidental. Pauper gives it a rare home as a common-legal instant that replaces itself, playable in any blue mill or self-mill brew at the format's budget floor. In Vintage the cantrip density is so high that Thought Scour only earns its slot in dedicated graveyard strategies — there are simply better draw spells if milling isn't the plan.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Thought Scour has been printed enough times that copies regularly show up in the bulk-rare and common bins — expect to pay well under a dollar for a non-foil copy in most formats. Given how widely it's played in Commander graveyard builds and how frequently it's been reprinted, there's no urgency to chase a specific printing; just grab whichever version is cheapest when you're building.

Explore

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.