Darksteel Axe
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+0.
Equip
- CMC
- 1
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- Scars of Mirrodin
- Price
- $0.18
- EDHREC rank
- #13176
Darksteel Axe costs one mana, equips for two, grants +2/+0, and is indestructible — meaning removal can't touch the equipment itself, only the creature wearing it. It's a fine aggressive tool in formats that care about cheap, resilient weapons, but the equip cost keeps it from being premium.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Darksteel Axe shows up almost exclusively in Voltron strategies and Equipment-tribal builds where having an indestructible piece of equipment matters more than raw power — commanders like Syr Gwyn, Hero of Ashvale or Bruenor Battlehammer reduce the equip cost friction enough to make it competitive with stronger options. In Pauper, the common-legal equipment slot is narrow, and Darksteel Axe earns its spot there specifically because indestructibility is rare at the rarity floor. In Legacy and Vintage, it never sees play — the formats move too fast for a +2/+0 stick to matter.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.18 bulk tier
At $0.18, Darksteel Axe is deep bulk — you're buying it out of a commons box, not tracking it on a buylist. It won't appreciate, but it won't cost you anything meaningful to slot into a budget Equipment deck either.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.