Darksteel Axe

Artifact — Equipment

Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+0.
Equip {2}

CMC
1
Mana cost
{1}
Color identity
C
Rarity
uncommon
Set
Scars of Mirrodin
Price
$0.18
EDHREC rank
#13176
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Darksteel Axe card art
Darksteel Axe costs one mana, equips for two, grants +2/+0, and is indestructible — meaning removal can't touch the equipment itself, only the creature wearing it. It's a fine aggressive tool in formats that care about cheap, resilient weapons, but the equip cost keeps it from being premium.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Darksteel Axe shows up almost exclusively in Voltron strategies and Equipment-tribal builds where having an indestructible piece of equipment matters more than raw power — commanders like Syr Gwyn, Hero of Ashvale or Bruenor Battlehammer reduce the equip cost friction enough to make it competitive with stronger options. In Pauper, the common-legal equipment slot is narrow, and Darksteel Axe earns its spot there specifically because indestructibility is rare at the rarity floor. In Legacy and Vintage, it never sees play — the formats move too fast for a +2/+0 stick to matter.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.18 bulk tier

At $0.18, Darksteel Axe is deep bulk — you're buying it out of a commons box, not tracking it on a buylist. It won't appreciate, but it won't cost you anything meaningful to slot into a budget Equipment deck either.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.