Dark Prophecy
Enchantment
Whenever a creature you control dies, you draw a card and you lose 1 life.
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- rare
- Set
- Magic 2014
- Price
- $5.94
- EDHREC rank
- #4206
Dark Prophecy turns every creature death into a card draw trigger — in any deck that kills its own creatures repeatedly, that's an engine, not an incidental perk. The triple-black cost is the real barrier; Endrek Sahr, Master Breeder can run it cleanly, but anything outside mono-black or heavy-black shells will struggle to cast it on curve.
Best Commanders
Commanders with the highest synergy

Endrek Sahr, Master Breeder
Endrek Sahr, Master Breeder generates Thrulls and then sacrifices them to keep his own ability from destroying him — Dark Prophecy converts every one of those forced sacrifices into a card, turning the commander's built-in tension into a draw engine.

Teysa Karlov
Teysa Karlov doubles death triggers, so Dark Prophecy doesn't just draw a card per creature death — it draws two, which makes any sacrifice outlet exponentially more valuable.

Ayara, First of Locthwain
Ayara, First of Locthwain already pings opponents when black creatures enter; Dark Prophecy closes the loop by refueling your hand every time those same creatures die, keeping the drain-and-flood cycle running.

Fumulus, the Infestation
Fumulus, the Infestation floods the board with small tokens that are designed to die, and Dark Prophecy ensures each one converts to a card before it's gone — raw volume of creatures makes the enchantment dramatically more powerful here.

Teysa, Orzhov Scion
Teysa, Orzhov Scion sacrifices white creatures to exile threats and makes black tokens in return; Dark Prophecy rewards every one of those white-creature sacrifices with a draw, keeping the hand stocked while the removal engine runs.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Dark Prophecy actually belongs — the format's longer games and creature-heavy strategies give it time to generate the four or five draws that justify a three-mana enchantment with no immediate impact. In competitive black sacrifice shells, it sits comfortably alongside Phyrexian Arena effects as redundant card advantage. Legacy and Modern are legal but deeply uninterested: three mana at sorcery-paced card draw is too slow when games end on turn three or four, and the life loss compounds badly against aggro. Pioneer and Oathbreaker are the same story — legal, playable in the narrowest creature-death shell, but not worth building around. Dark Prophecy is a Commander card in practice.
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
Dark Prophecy's closest budget analog is Midnight Reaper, which caps at one card per trigger but costs half the mana and staples to a creature body — fine in faster sacrifice decks that don't need full redundancy. For an enchantment that mirrors the design more closely, Plumb the Forbidden can refuel an entire hand in response to a wrath for two mana, though it's a one-shot spell rather than a persistent engine; neither fully replaces Dark Prophecy's 'every creature, every turn' output, but together they cover the gaps at a lower price point.
Price Context
Current price
$5.94 mid tier
At $5.94, Dark Prophecy sits in mid-tier territory — expensive enough that budget builders will pause, cheap enough that it's not a splurge. It's a niche card with a stable ceiling: demand comes almost entirely from Commander sacrifice decks, so the price reflects a real audience without spiking.
Explore
Sources
Mentioned
- Endrek Sahr, Master Breeder
- Teysa Karlov
- Ayara, First of Locthwain
- Fumulus, the Infestation
- Teysa, Orzhov Scion
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.