Dalkovan Encampment

Land

This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {W}.
{2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

CMC
0
Mana cost
Color identity
W
Rarity
rare
Set
Tarkir: Dragonstorm Promos
Price
EDHREC rank
#3717
Buy on TCGplayer
Dalkovan Encampment card art
Dalkovan Encampment enters tapped but taps for two colors and produces a 1/1 Warrior token the first time you tap it for mana — that's a land doing double duty as a creature generator. In Zurgo, Thunder's Decree decks, where Warriors matter from turn one, that free body is genuine value rather than a trivial bonus.

Best Commanders

Commanders with the highest synergy

01
Zurgo, Thunder's Decree

Zurgo, Thunder's Decree

61.8% of decks · synergy 0.54

Zurgo, Thunder's Decree cares about Warriors entering and attacking, so the free Warrior token Dalkovan Encampment generates off its first activation slots directly into that tribal engine — it's a land that advances the board without costing a card.

02
Syr Vondam, Sunstar Exemplar

Syr Vondam, Sunstar Exemplar

35.3% of decks · synergy 0.33

Syr Vondam, Sunstar Exemplar rewards filling the board with creatures, and Dalkovan Encampment delivers a Warrior token from a land slot rather than a spell slot, keeping the deck's creature density high without sacrificing mana development.

03
Zurgo Stormrender

Zurgo Stormrender

37.3% of decks · synergy 0.29

Zurgo Stormrender runs a Warrior-heavy shell where every free body accelerates the go-wide plan, and Dalkovan Encampment contributes a token at no additional mana cost while still providing colored mana.

04
Neriv, Heart of the Storm

Neriv, Heart of the Storm

25.1% of decks · synergy 0.17

Neriv, Heart of the Storm benefits from cheap, incidental creature generation to feed its triggers, and Dalkovan Encampment slots in as a land that quietly adds to that creature count on the turn it first taps.

05
Neriv, Crackling Vanguard

Neriv, Crackling Vanguard

23.5% of decks · synergy 0.16

Neriv, Crackling Vanguard wants bodies on board to maximize its combat and pump effects, making Dalkovan Encampment's free Warrior token a low-friction way to keep the creature count climbing.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Dalkovan Encampment earns its slot in any Warrior-tribal or token-synergy deck — a land that produces a creature the first time it taps is a meaningful two-for-one in a singleton format where card economy matters. It enters tapped, which is the real cost, but in most midrange Commander builds one slow land is acceptable when the payoff is a body without spending a spell. In competitive 60-card formats like Modern and Pioneer, the enters-tapped clause is disqualifying — tempo is too tight to run a land that costs you a turn. Standard players in dedicated Warrior builds might consider it, but the token trigger fires only once, so it thins out quickly as a repeated payoff. Legacy and Vintage effectively ignore it for the same tempo reasons.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Dalkovan Encampment isn't available yet, which typically means it's a recent release still finding its market level. Check your local game store or major singles retailers for current copies before the price settles.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.