Cycle of Renewal
Instant — Lesson
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
- CMC
- 3
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Avatar: The Last Airbender
- Price
- $0.28
- EDHREC rank
- #2430
Cycle of Renewal puts a repeatable enchantment-recursion engine on the table — pay one mana and sacrifice an enchantment to return another from your graveyard to hand, every single turn. The cost is real: you need a steady supply of enchantments to feed it, which means it does nothing in a vacuum. In Iroh, Grand Lotus builds, that supply is baked into the commander's design, making Cycle of Renewal one of the most reliable value engines in the deck.
Best Commanders
Commanders with the highest synergy

Iroh, Grand Lotus
Iroh, Grand Lotus creates enchantments as a byproduct of his ability, giving Cycle of Renewal a built-in stream of fuel — you're never starved for sacrificial material, and every activation digs a valuable enchantment back out of the bin.

Toph, Hardheaded Teacher
Toph, Hardheaded Teacher cares about stacking enchantments and generating value from them, so Cycle of Renewal's sacrifice-to-recur loop doubles as both a payoff and an enabler, keeping the enchantment count high while recycling the best pieces.

Toph, Earthbending Master
Toph, Earthbending Master rewards repeated enchantment interactions, and Cycle of Renewal turns the graveyard into a second hand — any enchantment that gets answered or sacrificed can come right back into the rotation.

Bumi, Unleashed
Bumi, Unleashed benefits from enchantments entering the battlefield repeatedly, and Cycle of Renewal creates exactly that loop, pulling the same high-impact enchantments back from the graveyard each turn cycle.
Avatar Aang
Avatar Aang decks run enough enchantments across multiple themes that Cycle of Renewal earns its slot as a catch-all recursion piece, ensuring no key enchantment stays dead for long.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Cycle of Renewal is legal across every major format but sees virtually zero play outside Commander — the effect is too slow and too conditional for the faster, more linear environments of Legacy, Modern, or Pioneer. In Pauper, enchantment-heavy archetypes exist but the card lacks the critical mass of recursive payoffs to matter. Commander is where Cycle of Renewal actually functions as advertised: 100-card singleton means your best enchantments are one-ofs, and the ability to rebuy them every turn at one mana is a genuine engine rather than a curiosity. The sweet spot is any Commander deck that both generates expendable enchantments naturally and runs a handful of enchantments too good to leave in the graveyard.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.28 bulk tier
At $0.28, Cycle of Renewal is deep bulk — you can pick up a copy without noticing the cost. Demand is concentrated almost entirely in Iroh, Grand Lotus and the Avatar: The Last Airbender Commander decks, so the price is unlikely to move much without a new high-profile printing or crossover commander that replicates that enchantment-generation pattern.
Explore
Sources
Mentioned
- Iroh, Grand Lotus
- Toph, Hardheaded Teacher
- Toph, Earthbending Master
- Bumi, Unleashed
- Avatar Aang
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.