Cursed Land

Enchantment — Aura

Enchant land
At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.

CMC
4
Mana cost
{2}{B}{B}
Color identity
B
Rarity
uncommon
Set
Fourth Edition Foreign Black Border
Price
EDHREC rank
#24368
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Cursed Land card art
Cursed Land deals 2 damage to a land's controller at the start of their upkeep — a slow, targeted drain that rarely justifies its slot. One enchantment, one land, two damage per turn is simply too little effect for too much setup in a format where games end fast.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Cursed Land is legal in Commander, Legacy, Vintage, and Oathbreaker, but legal doesn't mean playable. In Commander, 40 life totals make two damage per turn effectively meaningless — you'd need it to sit uncontested for twenty turns to threaten one opponent, let alone three. Legacy and Vintage have access to it but run far more efficient land disruption, so Cursed Land sees no play there either. Oathbreaker's lower life totals (20) make the math slightly less embarrassing, but the effect still doesn't compete with direct removal or faster win conditions.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Cursed Land isn't currently available, which reflects how little demand exists for it. Given its negligible competitive presence, copies tend to surface in bulk bins and bargain boxes — if you need one for a novelty build, you shouldn't have to pay much to find out.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.