Curse of Wizardry
Enchantment
As this enchantment enters, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
- CMC
- 4
- Mana cost
- Color identity
- B
- Rarity
- rare
- Set
- DCI Promos
- Price
- —
- EDHREC rank
- #19096
Curse of Wizardry shuts off an entire color of spells — every spell of the chosen color costs its controller one life — for just four mana in a color that rarely gets this kind of broad tax effect. It's narrow by design, but in the right shell it's a one-sided rule that grinds blue-heavy tables to dust.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Curse of Wizardry sees essentially zero play in Legacy or Vintage — those formats run too lean and too fast for a four-mana enchantment that doesn't immediately win the game. In Commander, it earns a real role as a tax piece in black-based control and group-slug shells where naming blue punishes the most spell-dense player at nearly every table. It's legal in Oathbreaker as well, and the focused two-player dynamic there makes the color-hate sharper — you know exactly which color to name. Outside of Commander and Oathbreaker, Curse of Wizardry is mostly a curiosity.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Price data isn't available in the current feed for Curse of Wizardry, but it's a niche four-mana enchantment with a narrow use case, so it historically sits well under a dollar in paper. Check Scryfall or TCGPlayer for a live number before buying.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.