Crackdown

Enchantment

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
rare
Set
Mystery Booster 2
Price
$1.36
EDHREC rank
#12445
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Crackdown card art
Crackdown locks every nonwhite creature with power 3 or greater out of combat while leaving your white creatures untouched — it's a one-sided Fog that never stops fogging. Three mana for a permanent enchantment that shuts down the most dangerous battlefield threats is an exceptional rate.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Crackdown does its best work: tables run enormous nonwhite threats, and a single enchantment taxing all of them simultaneously creates the kind of asymmetric pressure that wins games. White creature decks — Azorius fliers, Soldier tribal, Angel builds — get to attack freely while opponents' Eldrazi, dragons, and fatties sit frozen. Outside Commander, Crackdown sees fringe Legacy play in white prison shells that already run Humility and similar effects, but the narrowness of the effect limits it there. Vintage and Oathbreaker are legal but marginal; the formats move too fast or run too few creatures for a three-mana enchantment to matter consistently.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.36 cheap tier

At $1.36, Crackdown is firmly budget territory for the impact it delivers — a one-sided combat lockout at this price is straightforwardly underpriced. Demand is low enough that the price is unlikely to spike unless a high-profile white prison list draws attention to it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.