Convalescence
Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Exodus
- Price
- $0.31
- EDHREC rank
- #30282
Convalescence gains you 1 life per upkeep while your life total sits below 10 — a narrow trigger that demands you engineer your own low life total to make it relevant. In most white lifegain shells it arrives too late and does too little; only decks that deliberately park below 10 make it worth the slot.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Convalescence is legal in Commander, Legacy, Vintage, and Oathbreaker, but competitive play in Legacy and Vintage has no interest in a symmetry-free 1-life-per-upkeep trigger that requires you to be losing. Commander is where it sees any real discussion, and even there the bar is high — you need a commander that either wants a low life total as a resource or locks opponents out while you drip back to safety. Oathbreaker's faster clock makes the below-10 threshold even harder to exploit consistently.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.31 bulk tier
At $0.31, Convalescence sits firmly in bulk territory — easy to pick up, low financial risk. That price is likely to stay flat; the card sees narrow enough play that no spike catalyst is on the horizon.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.