Convalescence

Enchantment

At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
rare
Set
Exodus
Price
$0.31
EDHREC rank
#30282
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Convalescence card art
Convalescence gains you 1 life per upkeep while your life total sits below 10 — a narrow trigger that demands you engineer your own low life total to make it relevant. In most white lifegain shells it arrives too late and does too little; only decks that deliberately park below 10 make it worth the slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Convalescence is legal in Commander, Legacy, Vintage, and Oathbreaker, but competitive play in Legacy and Vintage has no interest in a symmetry-free 1-life-per-upkeep trigger that requires you to be losing. Commander is where it sees any real discussion, and even there the bar is high — you need a commander that either wants a low life total as a resource or locks opponents out while you drip back to safety. Oathbreaker's faster clock makes the below-10 threshold even harder to exploit consistently.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.31 bulk tier

At $0.31, Convalescence sits firmly in bulk territory — easy to pick up, low financial risk. That price is likely to stay flat; the card sees narrow enough play that no spike catalyst is on the horizon.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.