Conqueror's Flail
Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
- CMC
- 2
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Secret Lair Drop
- Price
- $13.88
- EDHREC rank
- #1487
Conqueror's Flail gives the equipped creature +1/+1 for each color in your commander's color identity and locks opponents out of casting spells on your turn — that's a meaningful power boost and a soft counter-magic effect stapled to one card. Cloud, Ex-SOLDIER, with a five-color identity, is picking up +5/+5 and a full silence effect for two mana to equip.
Best Commanders
Commanders with the highest synergy

Cloud, Ex-SOLDIER
Cloud, Ex-SOLDIER runs Conqueror's Flail in over 81% of builds because the five-color identity turns it into a +5/+5 equipment that also blankets your turn in silence — it's both a finisher buff and a protection piece in one slot.

Tetsuo, Imperial Champion
Tetsuo, Imperial Champion's Grixis identity means Conqueror's Flail lands as a +3/+3 with the silence rider, and Tetsuo already wants to attack with an equipped creature to trigger his removal ability — the Flail does double duty as enabler and threat.

Sokka and Suki
Sokka and Suki benefits from Conqueror's Flail because the silence effect protects the combat step where their triggered abilities fire, and the power bonus makes pushing through blockers more reliable.

Noctis, Heir Apparent
Noctis, Heir Apparent plays in a wide color identity and builds around attacking with a powered-up commander, so Conqueror's Flail's combination of stat inflation and turn-wide silence maps cleanly onto what the deck is already doing.

Kotis, the Fangkeeper
Kotis, the Fangkeeper reaches for Conqueror's Flail because shutting off interaction on your turn is critical when you're assembling a board state that opponents would otherwise pick apart with instant-speed removal.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Conqueror's Flail is a Commander card through and through — the silence effect is at its most punishing in a four-player game where multiple opponents each hold up interaction on your turn. In Legacy and Vintage it's legal but sees no meaningful play; artifact equipment with narrow, multiplayer-oriented text don't compete in those formats where every card needs an immediate board impact. Oathbreaker is the one other format where the Flail's logic holds: smaller life totals make the power boost matter faster, and a single silence effect against two opponents is still a real constraint. Outside multiplayer, the card doesn't have a home.
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
Helm of the Host and Sword of Feast and Famine are in different price brackets and do different things, so the honest budget alternatives are narrower in scope: Silence and Orim's Chant give you the spell-blocking effect on your turn for under $2 combined, without the power bonus or equipment permanence. If the stat buff is the priority over the silence, Blackblade Reforged does similar work for legendary-heavy builds at roughly $3 and scales off lands rather than colors — it won't lock out your opponents, but it'll match or beat Conqueror's Flail's raw numbers in the right deck.
Price Context
Current price
$13.88 mid tier
At $13.88, Conqueror's Flail sits in the mid tier — expensive enough to feel like a considered inclusion, cheap enough that it's not a budget-breaker for most Commander players. The 80%+ inclusion rate in Cloud, Ex-SOLDIER decks and consistent demand across multi-color commanders keeps the price stable; this isn't a card that's likely to crater.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.