Conquer

Enchantment — Aura

Enchant land
You control enchanted land.

CMC
5
Mana cost
{3}{R}{R}
Color identity
R
Rarity
uncommon
Set
Classic Sixth Edition
Price
$0.16
EDHREC rank
#25115
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Conquer card art
Conquer steals a target land permanently for five mana — the effect is real, but five mana for an enchantment that sits on a land and does nothing else is a steep ask in any powered environment. Better control-magic effects exist at lower costs, and this one gets blown out by any enchantment removal.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Conquer is legal in Commander, Legacy, Vintage, and Oathbreaker, but it sees essentially no play in any of them. In Commander, five mana to steal a land is too slow and too narrow — you're trading a card and a turn to deny one player one mana source, which rarely swings a four-player game. Legacy and Vintage have access to far more efficient disruption, and Conquer's sorcery-speed, enchantment-based land theft makes it a liability against any removal. Oathbreaker is the one context where slowing a single opponent's mana might matter more, but even there the cost-to-impact ratio is hard to justify.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.16 bulk tier

At $0.16, Conquer is deep bulk — you'll find it in a commons box or a bulk lot, never as a deliberate purchase. The price reflects the demand accurately: this is a card almost nobody is looking for.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.