Conquer
Enchantment — Aura
Enchant land
You control enchanted land.
- CMC
- 5
- Mana cost
- Color identity
- R
- Rarity
- uncommon
- Set
- Classic Sixth Edition
- Price
- $0.16
- EDHREC rank
- #25115
Conquer steals a target land permanently for five mana — the effect is real, but five mana for an enchantment that sits on a land and does nothing else is a steep ask in any powered environment. Better control-magic effects exist at lower costs, and this one gets blown out by any enchantment removal.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Conquer is legal in Commander, Legacy, Vintage, and Oathbreaker, but it sees essentially no play in any of them. In Commander, five mana to steal a land is too slow and too narrow — you're trading a card and a turn to deny one player one mana source, which rarely swings a four-player game. Legacy and Vintage have access to far more efficient disruption, and Conquer's sorcery-speed, enchantment-based land theft makes it a liability against any removal. Oathbreaker is the one context where slowing a single opponent's mana might matter more, but even there the cost-to-impact ratio is hard to justify.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.16 bulk tier
At $0.16, Conquer is deep bulk — you'll find it in a commons box or a bulk lot, never as a deliberate purchase. The price reflects the demand accurately: this is a card almost nobody is looking for.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.