Compulsory Rest

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
common
Set
Pioneer Masters
Price
EDHREC rank
#22768
Buy on TCGplayer
Compulsory Rest card art
Compulsory Rest locks a creature out of attacking and blocking, then gives its controller a lifegain exit ramp — cheap interaction that trades long-term pressure for a small concession. At two mana it's playable, but the built-in escape clause means it rarely answers a problem permanently.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Compulsory Rest sits at the budget end of the enchantment-based removal spectrum — it stops a voltron threat from connecting but won't prevent activated abilities or death triggers, and a savvy opponent will sacrifice the creature on their own terms to gain 4 life. In Pauper, where the common-only card pool makes every clean two-mana removal spell worth evaluating, Compulsory Rest sees occasional play in white-based lifegain and tempo shells. Across Legacy, Modern, and Pioneer it's largely outclassed by harder removal, but the lifegain clause gives it a narrow niche in dedicated lifegain synergy builds. Oathbreaker mirrors Commander's verdict: fine at the price point, not a first choice.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Compulsory Rest isn't currently available, but as a common it almost certainly sits well under a dollar at any major retailer. At that price point, the question isn't cost — it's whether the effect earns a slot over harder answers.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.