Compulsory Rest
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ", Sacrifice this creature: You gain 2 life."
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Pioneer Masters
- Price
- —
- EDHREC rank
- #22768
Compulsory Rest locks a creature out of attacking and blocking, then gives its controller a lifegain exit ramp — cheap interaction that trades long-term pressure for a small concession. At two mana it's playable, but the built-in escape clause means it rarely answers a problem permanently.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Compulsory Rest sits at the budget end of the enchantment-based removal spectrum — it stops a voltron threat from connecting but won't prevent activated abilities or death triggers, and a savvy opponent will sacrifice the creature on their own terms to gain 4 life. In Pauper, where the common-only card pool makes every clean two-mana removal spell worth evaluating, Compulsory Rest sees occasional play in white-based lifegain and tempo shells. Across Legacy, Modern, and Pioneer it's largely outclassed by harder removal, but the lifegain clause gives it a narrow niche in dedicated lifegain synergy builds. Oathbreaker mirrors Commander's verdict: fine at the price point, not a first choice.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Compulsory Rest isn't currently available, but as a common it almost certainly sits well under a dollar at any major retailer. At that price point, the question isn't cost — it's whether the effect earns a slot over harder answers.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.