Cleaver Riot

Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

CMC
5
Mana cost
{4}{R}
Color identity
R
Rarity
uncommon
Set
Magic 2013
Price
$0.07
EDHREC rank
#19248
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Cleaver Riot card art
Cleaver Riot gives every creature you control double strike until end of turn for five mana — one alpha strike and the game is frequently over. It's a sorcery-speed finisher that asks nothing of your board except that it's already wide.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Cleaver Riot lives in Commander, where wide creature boards are common and a single combat step can kill three opponents at once. In 1v1 formats like Legacy or Vintage, five mana for a sorcery-speed effect is too slow and too fragile — any removal or counterspell before damage means you've lost your turn entirely. Competitive Commander lists typically prefer Akroma's Will for the added protection, but Cleaver Riot earns its slot in any aggressive token strategy that consistently presents six or more attackers.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.07 bulk tier

At $0.07, Cleaver Riot is pure bulk — no price floor to worry about, no reason to hesitate on the pickup. It won't hold or gain value, but as a one-of finisher in a token deck it costs almost nothing to test.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.