Cleaver Riot
Sorcery
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
- CMC
- 5
- Mana cost
- Color identity
- R
- Rarity
- uncommon
- Set
- Magic 2013
- Price
- $0.07
- EDHREC rank
- #19248
Cleaver Riot gives every creature you control double strike until end of turn for five mana — one alpha strike and the game is frequently over. It's a sorcery-speed finisher that asks nothing of your board except that it's already wide.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Cleaver Riot lives in Commander, where wide creature boards are common and a single combat step can kill three opponents at once. In 1v1 formats like Legacy or Vintage, five mana for a sorcery-speed effect is too slow and too fragile — any removal or counterspell before damage means you've lost your turn entirely. Competitive Commander lists typically prefer Akroma's Will for the added protection, but Cleaver Riot earns its slot in any aggressive token strategy that consistently presents six or more attackers.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.07 bulk tier
At $0.07, Cleaver Riot is pure bulk — no price floor to worry about, no reason to hesitate on the pickup. It won't hold or gain value, but as a one-of finisher in a token deck it costs almost nothing to test.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.