Claim Jumper

Creature — Rabbit Mercenary

Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
rare
Set
Outlaws of Thunder Junction
Price
$3.15
EDHREC rank
#1783
Buy on TCGplayer
Claim Jumper card art
Claim Jumper enters the battlefield and immediately takes over a creature or land from the player with the most — a threat and a political weapon in one body. Finneas, Ace Archer decks run it in nearly half of all lists because the stolen permanent counts toward the creature threshold that powers Finneas's tap ability.

Best Commanders

Commanders with the highest synergy

01
Finneas, Ace Archer

Finneas, Ace Archer

48.0% of decks · synergy 0.46

Finneas, Ace Archer wants as many creatures as possible to fuel his tap-to-deal-damage ability, and Claim Jumper delivers by stealing the biggest thing on an opponent's board while padding your own count. Nearly half of all Finneas lists include it for that exact reason.

02
Phelia, Exuberant Shepherd

Phelia, Exuberant Shepherd

48.5% of decks · synergy 0.39

Phelia, Exuberant Shepherd blinks creatures for value, and Claim Jumper is a prime blink target — each time Phelia bounces and replays it, you reselect a new target and steal fresh. The two-card engine generates compounding card and board advantage.

03
Quintorius, History Chaser

Quintorius, History Chaser

40.7% of decks · synergy 0.36

Quintorius, History Chaser cares about discovering and casting spells from exile, and Claim Jumper's enters-the-battlefield trigger stacks neatly with that loop — you steal a permanent while continuing to fuel Quintorius's damage triggers.

04
Arthur, Marigold Knight

Arthur, Marigold Knight

33.6% of decks · synergy 0.32

Arthur, Marigold Knight produces Food tokens and rewards life gain payoffs, but what pulls Claim Jumper in is the raw creature count: Arthur decks want bodies, and a stolen creature is a free addition to that total. One in three Arthur lists runs it for exactly that headcount math.

05
Preston, the Vanisher

Preston, the Vanisher

36.6% of decks · synergy 0.27

Preston, the Vanisher creates Illusion tokens whenever a non-token creature you control leaves the battlefield, so bouncing or sacrificing Claim Jumper after stealing a permanent triggers Preston and generates a free body. The steal-then-sacrifice loop is the core reason Preston lists reach for it.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is the natural home for Claim Jumper — stealing from the player with the most is a political mechanic tailor-made for multiplayer, and blink and flicker shells can retrigger the ability repeatedly. In 1v1 formats like Modern and Pioneer, it's a clunky five-drop that demands the opponent be ahead on permanents, making it too situational and too slow to see competitive play. Legacy and Vintage have the same speed problem compounded by the presence of faster, harder-closing threats. Standard is the one 1v1 context where Claim Jumper is occasionally worth considering — the format is slow enough and board states large enough that the steal can matter — but even there it sits on the fringe. Stick to Commander.

Key Combos

Combo lines featuring this card

Price Context

Current price

$3.15 cheap tier

At $3.15, Claim Jumper sits in the cheap tier and is a fair ask for what it does in blink-heavy Commander builds. The price is stable rather than climbing — it's popular but not scarce, so don't expect it to move significantly in either direction.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.