City of Traitors

Land

When you play another land, sacrifice this land.
{T}: Add {C}{C}.

CMC
0
Mana cost
Color identity
C
Rarity
special
Set
Legacy Championship
Price
EDHREC rank
#1262
Buy on TCGplayer
City of Traitors card art
City of Traitors produces two colorless mana on turn one, which lets cEDH and fast-combo shells deploy commanders or high-impact spells a full turn ahead of schedule. The cost — losing the land when you play a second land — is almost irrelevant in decks like Dargo, the Shipwrecker // Tymna the Weaver that want to explode early and close fast; in fair decks it's a real tax, and you shouldn't run it there.

Best Commanders

Commanders with the highest synergy

01
Dargo, the ShipwreckerTymna the Weaver

Dargo, the Shipwrecker // Tymna the Weaver

71.8% of decks · synergy 0.70

Dargo, the Shipwrecker // Tymna the Weaver is the canonical home — City of Traitors fuels a turn-one or turn-two Dargo by covering the bulk of his cost in a single land drop, and the deck churns through enough resources that the drawback barely registers.

02
Rograkh, Son of RohgahhSilas Renn, Seeker Adept

Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept

69.8% of decks · synergy 0.66

Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept runs a zero-cost commander and wants to storm off with artifact mana as fast as possible; City of Traitors is exactly the kind of burst land that makes turn-one Rograkh followed by a combo piece realistic.

03
Malcolm, Keen-Eyed NavigatorVial Smasher the Fierce

Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce

43.2% of decks · synergy 0.40

Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce plays a fast, spell-dense pirate shell where getting both halves online ahead of curve matters; City of Traitors accelerates into early commanders and the free spells that trigger Malcolm.

04
Lumra, Bellow of the Woods

Lumra, Bellow of the Woods

28.4% of decks · synergy 0.27

Lumra, Bellow of the Woods wants to resolve a large commander and immediately begin looping land enters-the-battlefield triggers; City of Traitors provides the early mana spike to reach Lumra's cost before opponents can develop interaction.

05

Etali, Primal Conqueror

26.7% of decks · synergy 0.25

Etali, Primal Conqueror costs nine mana, so every acceleration piece counts; City of Traitors pairs with other fast-mana rocks to shave a critical turn off the timeline and get Etali attacking before the table can set up answers.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, City of Traitors occupies a narrow but well-defined role: it belongs in cEDH and high-power fast-combo builds where the first two turns decide whether a line is live, not in the midrange or battlecruiser tables where the drawback compounds over a long game. Legacy is the other format where it matters, historically pairing with Ancient Tomb to power out Chalice of the Void, Sneak Attack, or Show and Tell on turn one — it's a staple there precisely because that format's clock is short enough that sacrificing long-term mana development is worth the explosive start. Vintage has access to Black Lotus and Moxen, which makes City of Traitors redundant in most builds. Oathbreaker is legal but seldom relevant given the smaller card pool and varied power levels.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for City of Traitors isn't available in the current feed, so check Scryfall or TCGPlayer for a live number — it has historically commanded a significant premium as a reserved-list land with genuine competitive demand in both Legacy and cEDH. If the price is a barrier, Ancient Tomb is the closest functional substitute at a fraction of the cost, though it deals damage rather than being conditional on land count.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.