Circle of Power
Sorcery
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Wizards you control get +1/+0 and gain lifelink until end of turn.
- CMC
- 4
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Final Fantasy
- Price
- $0.24
- EDHREC rank
- #2723
Circle of Power gives every Wizard you control +1/+1 and every non-Wizard -1/-1, a static anthem-plus-tax that reshapes board math the moment it lands. It costs four mana for an enchantment with no enters-the-battlefield effect, so you need a critical mass of Wizards — Kuja, Genome Sorcerer decks have exactly that.
Best Commanders
Commanders with the highest synergy
Kuja, Genome Sorcerer
Kuja, Genome Sorcerer runs almost exclusively Wizards, so Circle of Power simultaneously pumps the whole squad and shrinks every opposing creature — the symmetry is free value in a deck already built to flood the board with the type.

Black Waltz No. 3
Black Waltz No. 3 cares about Wizards and spellcasting triggers, and Circle of Power's passive debuff turns even modest Wizard tokens into a real combat threat while taxing opposing attackers and blockers.

Y'shtola, Night's Blessed
Y'shtola, Night's Blessed draws power from instants, sorceries, and a Wizard-heavy supporting cast, making Circle of Power a reliable anthem that also punishes opponents who rely on small utility creatures.

Inalla, Archmage Ritualist
Inalla, Archmage Ritualist copies Wizards and rewards running as many as possible, so Circle of Power's anthem effect scales directly with the engine — more Wizards in play means a steeper stat gap on both sides.

G'raha Tia, Scion Reborn
G'raha Tia, Scion Reborn assembles a Wizard-forward board over multiple turns, and Circle of Power compounds that advantage by ensuring each new Wizard enters a battlefield where it already outclasses non-Wizard opposition.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Circle of Power is legal across Commander, Legacy, Modern, Pioneer, Standard, Vintage, and Oathbreaker, though it sees virtually no play outside Commander — four mana for a static enchantment is too slow and too narrow in formats where games end before tribal synergies compound. In Commander, it's a legitimate role-player in any Wizard-tribal deck: the -1/-1 to non-Wizards is incidentally punishing at a table full of small utility creatures, and the +1/+1 to your own team stacks with other lord effects. Outside Wizard tribal, it does nothing.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.24 bulk tier
At $0.24, Circle of Power is bulk — it costs less than a sleeve. It will stay there; the card is a narrow tribal enchantment with no applications outside Wizard decks, so demand will never push the price meaningfully above its floor.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.