Centaur Chieftain

Creature — Centaur

Haste
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."

CMC
4
Mana cost
{3}{G}
Color identity
G
Rarity
uncommon
Set
Eternal Masters
Price
$0.10
EDHREC rank
#27350
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Centaur Chieftain card art
Centaur Chieftain lands as a 3/3 that gives your whole team +1/+1 and trample until end of turn — a combat-winning pump stapled to a body. Four mana for that effect is fair enough, but it's redundant with cheaper, permanent versions of the same effect and rarely survives to attack itself.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Centaur Chieftain is legal in Commander, Legacy, Vintage, and Oathbreaker, but sees effectively zero play in any of them. In Commander, token-wide pump effects compete with Craterhoof Behemoth and similar haymakers that end games outright rather than just winning a single combat. Legacy and Vintage have no interest in a four-mana 3/3 with a one-turn anthem. Oathbreaker is the most plausible home if you're running a go-wide green gameplan on a tight budget, but even there Centaur Chieftain is a fringe option.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Centaur Chieftain is deep bulk — you're paying for cardboard, not power. That price reflects exactly what it is: a card that rarely gets pulled for any 99, and there's no meaningful demand waiting to move it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.