Cave Sense

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
common
Set
The List
Price
$0.23
EDHREC rank
#23799
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Cave Sense card art
Cave Sense gives a creature mountainwalk and replaces itself with a card draw when it enters — two real effects stapled to a one-mana aura. It's a role-player in Red-heavy aggro and Goblin strategies, not a staple, but it earns its slot when opponents are reliably running Mountains.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Cave Sense is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, and that's where the relevant conversation lives. In Commander it's a niche inclusion — mountainwalk is only evasion when an opponent is in Red, which at a four-player table is common enough that it can close games, but inconsistent enough that dedicated evasion pieces usually outclass it. Pauper is its best format: cheap cantripping auras that push damage through are exactly what Red aggro wants at common, and the mountainwalk condition is relevant against the format's Red staples. Legacy and Vintage have no practical interest in it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.23 bulk tier

At $0.23, Cave Sense is bulk — you're not tracking down a copy so much as finding one in a trade binder. Bulk cantrip auras don't appreciate, so there's no reason to buy a playset speculatively; just grab one if the slot calls for it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.