Carry Away
Enchantment — Aura
Enchant Equipment
When this Aura enters, unattach enchanted Equipment.
You control enchanted Equipment.
- CMC
- 2
- Mana cost
- Color identity
- U
- Rarity
- uncommon
- Set
- Darksteel
- Price
- $0.19
- EDHREC rank
- #25643
Carry Away steals an Equipment and attaches it to your creature for two mana — that's card advantage and a tempo swing in one blue instant. It's a narrow card, but in any meta where Equipment matters, it pulls double duty as removal and a buff.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Carry Away earns its slot specifically in Equipment-heavy metas or in decks that want to disrupt Voltron strategies — stripping a Sword of Feast and Famine off an opponent's commander and slapping it on yours is a game-warping play for two mana. Outside of that context, it's too situational for a 99-card singleton format where you can't guarantee an Equipment target exists. In Legacy and Vintage, the card sees essentially no play — those formats move faster than a two-mana conditional instant can keep up with, and artifact interaction is covered by more versatile options. Carry Away is effectively a Commander-only consideration, and even there only in the right table.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.19 bulk tier
At $0.19, Carry Away is deep bulk — no surprise given its narrow application and low demand. Don't expect that price to move; it's a niche card with a small ceiling and won't spike unless Equipment strategies become dramatically more prevalent in competitive Commander circles.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.