Carry Away

Enchantment — Aura

Enchant Equipment
When this Aura enters, unattach enchanted Equipment.
You control enchanted Equipment.

CMC
2
Mana cost
{U}{U}
Color identity
U
Rarity
uncommon
Set
Darksteel
Price
$0.19
EDHREC rank
#25643
Buy on TCGplayer
Carry Away card art
Carry Away steals an Equipment and attaches it to your creature for two mana — that's card advantage and a tempo swing in one blue instant. It's a narrow card, but in any meta where Equipment matters, it pulls double duty as removal and a buff.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Carry Away earns its slot specifically in Equipment-heavy metas or in decks that want to disrupt Voltron strategies — stripping a Sword of Feast and Famine off an opponent's commander and slapping it on yours is a game-warping play for two mana. Outside of that context, it's too situational for a 99-card singleton format where you can't guarantee an Equipment target exists. In Legacy and Vintage, the card sees essentially no play — those formats move faster than a two-mana conditional instant can keep up with, and artifact interaction is covered by more versatile options. Carry Away is effectively a Commander-only consideration, and even there only in the right table.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.19 bulk tier

At $0.19, Carry Away is deep bulk — no surprise given its narrow application and low demand. Don't expect that price to move; it's a niche card with a small ceiling and won't spike unless Equipment strategies become dramatically more prevalent in competitive Commander circles.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.