Call to Serve

Enchantment — Aura

Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
common
Set
Avacyn Restored
Price
$0.10
EDHREC rank
#19928
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Call to Serve card art
Call to Serve slaps +1/+1 and flying onto a nonblack creature for two mana at instant speed — solid stats for the cost. It's a fine common in limited formats, but in constructed it's an aura that does nothing the turn it arrives and dies to any removal that kills the host.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Call to Serve is outclassed — Hyena Umbra and Angelic Destiny exist, and a two-mana aura that doesn't replace itself or protect its host is a liability in a removal-dense multiplayer format. Pauper is where it has seen the most legitimate play, slotting into white weenie or skies builds that want cheap flying enablers at common rarity. In Legacy and Vintage it has no realistic application; the power ceiling in those formats is too high for a creature enchantment with no immediate board impact. It is simply not legal in Pioneer or Standard, so those aren't conversations worth having.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Call to Serve is deep bulk — the kind of card you pull from a common box rather than buy individually. Price stability is irrelevant at this tier; it will stay a dime indefinitely because supply vastly outpaces any niche demand.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.