Call of the Full Moon
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- uncommon
- Set
- Magic Origins
- Price
- $0.17
- EDHREC rank
- #25522
Call of the Full Moon slaps +3/+3 and trample onto a creature for one mana — the catch is it bounces back to your hand if that creature's controller casts a second spell in a turn. In powered-up aggro shells where your creature is winning combat before that trigger matters, the downside rarely fires; in any other context, it's a liability.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Call of the Full Moon is a fringe piece in Commander, where aura-voltron decks on hexproof commanders can mostly ignore the bounce clause and value the cheap stat boost. In Legacy and Vintage, one-mana auras compete with far more efficient options and the tempo loss from the downside is punishing in interactive environments. Modern and Pioneer have access to better pump and protection spells, so Call of the Full Moon doesn't find a home in competitive lists there either. It's a casual Commander card, full stop — the format's slower pace and the prevalence of hexproof commanders are the only context where it earns a slot.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.17 bulk tier
At $0.17, Call of the Full Moon is deep bulk — you're picking it out of a dollar box, not tracking it down. Bulk rares with narrow applications don't appreciate, so there's no reason to buy multiples speculatively.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.