Call of the Full Moon

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
uncommon
Set
Magic Origins
Price
$0.17
EDHREC rank
#25522
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Call of the Full Moon card art
Call of the Full Moon slaps +3/+3 and trample onto a creature for one mana — the catch is it bounces back to your hand if that creature's controller casts a second spell in a turn. In powered-up aggro shells where your creature is winning combat before that trigger matters, the downside rarely fires; in any other context, it's a liability.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Call of the Full Moon is a fringe piece in Commander, where aura-voltron decks on hexproof commanders can mostly ignore the bounce clause and value the cheap stat boost. In Legacy and Vintage, one-mana auras compete with far more efficient options and the tempo loss from the downside is punishing in interactive environments. Modern and Pioneer have access to better pump and protection spells, so Call of the Full Moon doesn't find a home in competitive lists there either. It's a casual Commander card, full stop — the format's slower pace and the prevalence of hexproof commanders are the only context where it earns a slot.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.17 bulk tier

At $0.17, Call of the Full Moon is deep bulk — you're picking it out of a dollar box, not tracking it down. Bulk rares with narrow applications don't appreciate, so there's no reason to buy multiples speculatively.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.