Breaking Point

Sorcery

Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

CMC
3
Mana cost
{1}{R}{R}
Color identity
R
Rarity
rare
Set
Duel Decks: Sorin vs. Tibalt
Price
$0.29
EDHREC rank
#18173
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Breaking Point card art
Breaking Point forces an opponent to choose between losing all their creatures or handing you an unblockable 6-damage hit — and either outcome advances your gameplan. Three mana for a pseudo-board-wipe or a guaranteed six damage is the kind of asymmetric pressure red rarely gets at that cost.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Breaking Point earns its slot: multiplayer tables reward political pressure, and giving each opponent a separate bad choice compounds the damage. The six unblockable damage clause is especially punishing against life-total-matters commanders, and the destroy-all-creatures mode scales well in pods where someone always overextends on board. Legacy and Vintage are the only other formats where it's legal, but neither has a home for it — three mana at sorcery speed with opponent-controlled outcomes is too slow and too unreliable against efficient interaction. Breaking Point is a Commander card through and through.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.29 bulk tier

At $0.29, Breaking Point is pure bulk — easy to pick up in a trade binder or throw into a cart without thinking twice. It's unlikely to spike given its narrow appeal and single printing, but at this price the question is never cost, it's whether the effect earns a slot.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.