Black Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black. This effect doesn't remove this Aura.

CMC
1
Mana cost
{W}
Color identity
W
Rarity
uncommon
Set
Revised Edition
Price
$0.25
EDHREC rank
#22498
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Black Ward card art
Black Ward slaps protection from black onto a creature for one white mana and stays on the battlefield as an enchantment — meaningful in a format where black removal like Doom Blade and Fatal Push is everywhere. It's narrow by design, and that narrowness is exactly why it rarely makes the cut outside dedicated Auras builds.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Black Ward is a fringe inclusion — protection from black blocks a real slice of the removal suite, but one-for-one auras that don't replace themselves are a liability in a four-player game where board wipes dominate. Legacy and Vintage have the card legal but no competitive shell that wants it; Bogles-style strategies that historically ran protection auras have better options and don't need the redundancy. Black Ward is most credible in Commander Auras voltron builds where stacking protection keywords on a single threat is the explicit plan.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.25 bulk tier

At $0.25, Black Ward is deep bulk — you're paying for cardboard, not scarcity. That price is stable because demand is low and copies are plentiful, so there's no reason to expect movement in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.