Beregond of the Guard
Legendary Creature — Human Soldier
Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
- CMC
- 4
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Tales of Middle-earth Commander
- Price
- $0.76
- EDHREC rank
- #5179
Beregond of the Guard puts a 4/3 vigilance body on the board and pumps your whole Human team the moment he arrives — that's immediate, unconditional value at three mana. The cost is that his pump ceiling is narrow: you're paying for a lord effect that does nothing outside Human-dense builds, so he earns his slot only when Éowyn, Shieldmaiden or a similarly tribe-heavy commander is calling the shots.
Best Commanders
Commanders with the highest synergy

Éowyn, Shieldmaiden
Éowyn, Shieldmaiden wants as many Humans as possible to maximize her attack triggers, and Beregond of the Guard delivers both a body that counts and a lord effect that makes every other Human more threatening the turn he lands.

Aragorn, King of Gondor
Aragorn, King of Gondor runs a Human-heavy Gondor package, and Beregond of the Guard slots in as a cost-efficient lord that keeps the team competitive in combat while Aragorn is pushing through the monarch and legend synergies.

Adeline, Resplendent Cathar
Adeline, Resplendent Cathar floods the board with Human tokens every combat, and Beregond of the Guard turns that flood into a genuine damage clock by pushing the whole team's power up before attackers are even declared.

Greymond, Avacyn's Stalwart
Greymond, Avacyn's Stalwart builds around a white Human army, and Beregond of the Guard fills the lord slot at a price point that leaves room for higher-impact pieces elsewhere in the list.

Aragorn, the Uniter
Aragorn, the Uniter runs enough Humans across its four-color shell that Beregond of the Guard provides a relevant pump effect, though the lower synergy score reflects how much non-Human tribal competition exists for the three-mana slot in that deck.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Beregond of the Guard is legal in Commander, Legacy, Vintage, and Oathbreaker, but Commander is the only format where he does meaningful work. Legacy and Vintage have no competitive Human-lord shell that wants a three-mana 4/3 with no other utility, so he simply doesn't show up there. In Commander, the vigilance clause matters — it lets him attack and still block, which is relevant in a multiplayer game where you're holding ground against multiple opponents while your Human army applies pressure.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.76 bulk tier
At $0.76, Beregond of the Guard sits firmly in bulk territory, which is appropriate for a card with a narrow tribal application. Bulk lords rarely climb unless the tribe breaks into a competitive format, and with Beregond locked out of Modern and Pioneer, that ceiling is low — pick him up cheap for your Human deck and don't expect the price to move.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.