Battle Plan

Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

CMC
4
Mana cost
{3}{R}
Color identity
R
Rarity
common
Set
Modern Horizons 2
Price
$0.13
EDHREC rank
#20646
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Battle Plan card art
Battle Plan blankets your whole board with a static effect — every attacking creature gets +0/+1 and can't be blocked except by two or more creatures — without spending a card on a single combat trick. At three mana it's a permanent anthem-style effect for the attack step, and in token-wide or go-wide decks that's a genuinely threatening defensive and offensive upgrade every turn it sits in play.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Battle Plan earns its slot: token and wide-attack decks can flip a game state with it in play, since forcing opponents to double-block every attacker strains even well-developed boards. In Pauper it's legal and the low cost is relevant, but the effect competes with more focused commons in aggressive shells. Legacy and Vintage are too fast and too threat-dense for a three-mana static enchantment to matter. Battle Plan's ceiling is squarely in Commander, where games run long enough for a persistent combat modifier to compound across multiple attack steps.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Battle Plan is deep bulk — you're paying for cardboard, not scarcity. That price is stable by definition; there's no collector demand pulling it up, and it's unlikely to spike unless a breakout Commander deck puts it on the radar.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.