Battering Sliver

Creature — Sliver

All Sliver creatures have trample.

CMC
6
Mana cost
{5}{R}
Color identity
R
Rarity
common
Set
Planar Chaos
Price
$0.22
EDHREC rank
#12698
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Battering Sliver card art
Battering Sliver gives every Sliver you control trample, turning a wide board into a damage engine that can't be chump-blocked into irrelevance. It's a five-mana do-nothing-on-entry, so it earns its slot only when The First Sliver or another token-generator is already threatening to flood the board.

Best Commanders

Commanders with the highest synergy

01
The First Sliver

The First Sliver

15.7% of decks · synergy 0.15

The First Sliver cascades into Battering Sliver off any Sliver cast, and once it lands, the entire army stops being stonewalled by a single 1/1 token — that's the difference between a lethal swing and a stalled board.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Battering Sliver is a tribal-only card, and that's exactly what it is in every format. In Commander, it's a role-player in Sliver decks that go wide and need to close games through chump-block walls. In Pauper, Slivers are a real archetype and trample is a meaningful keyword on a creature type that can share it at common. Legacy and Vintage have access to it but the five-mana cost is a non-starter in those formats — Sliver shells there move faster than turn five. Outside dedicated Sliver builds, Battering Sliver is irrelevant.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.22 bulk tier

At $0.22, Battering Sliver is bulk — you're picking it out of a commons box, not tracking it on a buylist. Demand is narrow enough that the price is stable at the floor; it won't spike unless a competitive Sliver deck breaks out somewhere.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.