Ashling's Command
Kindred Instant — Elemental
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
- CMC
- 5
- Mana cost
- Color identity
- RU
- Rarity
- rare
- Set
- Lorwyn Eclipsed
- Price
- $0.65
- EDHREC rank
- #7443
Ashling's Command is a four-mode instant that can destroy a planeswalker, bounce a non-creature permanent, deal damage equal to a creature's power to its controller, or give a creature +3/+3 and trample — all at three mana with the flexibility to mix two modes in one cast. Horde of Notions and Ashling, Rekindled decks run it because the card does real work at instant speed for a single spell slot, not because it overperforms in any one axis.
Best Commanders
Commanders with the highest synergy
Ashling, Rekindled
Ashling, Rekindled synergizes directly with Ashling's Command because both share the elemental theme and Ashling, Rekindled can recur instants from the graveyard, turning a single copy of the Command into a repeatable toolbox.

Rootha, Mastering the Moment
Rootha, Mastering the Moment copies instants and sorceries for free, and Ashling's Command is a premium copy target — doubling up on two different mode combinations in one turn generates massive tempo for very little additional investment.

Lilah, Undefeated Slickshot
Lilah, Undefeated Slickshot rewards casting multiple noncreature spells each turn with card draw and graveyard value, and Ashling's Command's two-mode structure means it counts as a single spell while delivering two effects, fitting cleanly into Lilah, Undefeated Slickshot's spell-chain engine.

Ashling, the Limitless
Ashling, the Limitless cares about elemental spells and recurring threats, and Ashling's Command slots in as flexible interaction that also feeds elemental synergy while keeping the deck's creature-protection angle viable with its +3/+3 trample mode.

Omnath, Locus of the Roil
Omnath, Locus of the Roil runs Ashling's Command primarily for the landfall-adjacent flexibility — the bounce mode resets a land for an extra trigger, while the damage mode handles problem creatures without a dedicated removal slot.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Ashling's Command earns its slot as a modal Swiss Army knife: two of its four modes handle permanents (planeswalkers and non-creature artifacts or enchantments), one punishes large attackers, and one closes combat math in your favor, all at instant speed for three mana. In competitive 1v1 formats like Modern and Pioneer, four modes on a single card sounds appealing but none of them are efficient enough to compete with dedicated spells — three mana at sorcery-equivalent power is a real cost in those formats, and Ashling's Command sees virtually no play there. Legacy and Vintage have even less patience for three-mana spells without broken upsides. Ashling's Command is a Commander card through and through: it thrives precisely because 100-card decks need Swiss Army flexibility more than raw efficiency.
Key Combos
Combo lines featuring this card




Horde of NotionsJegantha, the WellspringAshling's CommandMaelstrom Wanderer
Infinite ETB; Infinite LTB; Infinite Treasure tokens; Infinite card draw for any number of players; Infinite cascade with mana value equal to the next spell you cast; Infinite colored mana; Infinite draw triggers for any number of players; Infinite magecraft triggers; Infinite storm count; Infinite token copies of Elementals you control with haste; Infinite creature tokens with haste
View on Commander Spellbook ↗


Horde of NotionsAshling's CommandNyxbloom Ancient
Infinite ETB; Infinite Treasure tokens; Infinite card draw for any number of players; Infinite colored mana; Infinite creature tokens; Infinite draw triggers for any number of players; Infinite magecraft triggers; Infinite storm count; Infinite token copies of Elementals you control
View on Commander Spellbook ↗



Horde of NotionsJegantha, the WellspringAshling's CommandTemur Ascendancy
Infinite ETB; Infinite LTB; Infinite Treasure tokens; Infinite card draw for any number of players; Infinite colored mana; Infinite draw triggers for any number of players; Infinite magecraft triggers; Infinite storm count; Infinite token copies of Elementals you control with haste; Infinite creature tokens with haste
View on Commander Spellbook ↗



Horde of NotionsJegantha, the WellspringAshling's CommandLavaleaper
Infinite ETB; Infinite LTB; Infinite Treasure tokens; Infinite card draw for any number of players; Infinite colored mana; Infinite draw triggers for any number of players; Infinite magecraft triggers; Infinite storm count; Infinite token copies of Elementals you control with haste; Infinite creature tokens with haste
View on Commander Spellbook ↗


Horde of NotionsAshling's CommandXorn
Infinite ETB; Infinite colored mana; Infinite storm count; Infinite creature tokens; Infinite magecraft triggers; Infinite Treasure tokens; Infinite card draw for any number of players; Infinite draw triggers for any number of players; Infinite token copies of Elementals you control
View on Commander Spellbook ↗Price Context
Current price
$0.65 bulk tier
At $0.65, Ashling's Command is firmly bulk — easy to pick up as a throw-in or cheap single. Bulk modal instants from recent sets rarely spike unless a commander warps demand around them, so this price is likely its floor for the near term.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.