Artificer's Hex

Enchantment — Aura

Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

CMC
1
Mana cost
{B}
Color identity
B
Rarity
uncommon
Set
Magic 2014
Price
$0.12
EDHREC rank
#19932
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Artificer's Hex card art
Artificer's Hex enchants an Equipment and destroys the creature wearing it at the beginning of its controller's upkeep — a conditional removal spell stapled to a permanent, for one black mana. The catch is narrow enough to matter: no Equipment on the target means no trigger, so this does nothing in decks that don't lean on that artifact subtype.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Artificer's Hex is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but it sees essentially no play outside Commander. In Commander it carves out a niche against Equipment-heavy decks — Sram, Senior Edificer or Galea, Kindler of Hope builds that stack Swords and Hammers will reliably feed its trigger every upkeep. Everywhere else, the dependency on an opponent running Equipment makes it too unreliable to slot over straightforward removal.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.12 bulk tier

At $0.12, Artificer's Hex sits firmly in bulk territory. It won't appreciate — the narrow condition keeps demand low — but it costs essentially nothing to throw in a list that targets Equipment-centric tables.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.