Arnjlot's Ascent
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Target creature gains flying until end of turn.
- CMC
- 3
- Mana cost
- Color identity
- U
- Rarity
- common
- Set
- Ice Age
- Price
- $0.15
- EDHREC rank
- #29337
Arnjlot's Ascent is a repeatable pump-and-evasion spell stapled to a three-mana enchantment — pay two blue to give a creature +1/+2 and flying until end of turn, as many times as you want per turn cycle. The cost is real: two mana per activation is not cheap, and this does nothing the turn you cast it.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Arnjlot's Ascent slots into blue decks that need a mana sink and want to push a single threat through blockers — it's best when you're sitting on open mana at the end of opponents' turns and have a large creature that wants flying more than it wants another pump spell. Pauper is the format where it's most competitive, since the card pool thins out and repeatable evasion on an enchantment is harder to replace with something cleaner. Legacy and Vintage are legal but irrelevant — no deck at those power levels is spending two mana per attack step to grant flying. Arnjlot's Ascent is a fair, incremental card, and fair incremental cards don't make those formats.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.15 bulk tier
At $0.15, Arnjlot's Ascent is deep bulk — you're not buying it as anything other than a functional inclusion. Demand is too narrow for the price to move meaningfully in either direction, so pick it up if you need it and don't think twice about the cost.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.