Armor of Faith
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.: Enchanted creature gets +0/+1 until end of turn.
- CMC
- 1
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Ice Age
- Price
- $0.14
- EDHREC rank
- #24681
Armor of Faith gives a creature +0/+2 and first strike until end of turn for one white mana, with an optional additional +1/+1 if you pay one white more — that's a narrow defensive trick that scales poorly past the early game. It's a bulk combat trick in a format that has long since moved on.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Armor of Faith is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but legal and playable are different things. In Commander, the effect is too small and too temporary to justify a slot — 99-card singleton formats demand cards that generate lasting advantage, and a one-turn pump does not. Pauper is the only format where Armor of Faith has any plausible home, in aggressive white weenie shells that need cheap combat tricks to push through damage or survive a trade. Legacy and Vintage have so many superior options that Armor of Faith doesn't register.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.14 bulk tier
At $0.14, Armor of Faith is deep bulk — the price reflects demand, which is nearly zero. It won't lose value because there's essentially no value to lose.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.