Archangel
Creature — Angel
Flying, vigilance
- CMC
- 7
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Portal Second Age
- Price
- $5.75
- EDHREC rank
- #22806
Archangel lands as a 5/5 flying vigilance creature for seven mana that also grants all your other attacking creatures +1/+1 and prevents combat damage to them — a genuinely powerful board effect, not just a body. The cost is the problem: seven mana is a steep ask for a creature with no enters-the-battlefield trigger and no protection.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Archangel occupies an awkward slot — seven mana is achievable in the late game, but white creature decks at that cost expect either a game-ending threat or a board reset, and Archangel delivers neither unconditionally. The combat protection effect is real in an aggro-forward angel or soldier tribal build, but it competes with creatures that do more for less. In Legacy and Vintage, where the format is defined by efficiency measured in fractions of a mana, Archangel sees essentially no play. The card is legal across those formats but functionally absent from them.
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
Akroma, Angel of Wrath and Baneslayer Angel both occupy similar mana ranges with more immediate impact, but if you want the 'protect your attackers' effect on a budget, Odric, Lunarch Marshal or Iroas, God of Victory achieve a comparable result at lower cost and with better overall utility. Archangel's specific combination of stats and aura-like combat bonus is hard to replicate exactly, but most white creature decks won't miss it if they slot in a more efficient threat instead.
Price Context
Current price
$5.75 mid tier
At $5.75, Archangel sits in the mid tier — more than its competitive demand justifies, driven largely by age and casual nostalgia rather than tournament relevance. It holds that price steadily rather than climbing, so there's no urgency to buy in or urgency to sell out.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.