Aquatic Incursion

Enchantment

When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
{3}{U}: Target Merfolk can't be blocked this turn.

CMC
4
Mana cost
{3}{U}
Color identity
U
Rarity
uncommon
Set
Jumpstart 2022
Price
$0.21
EDHREC rank
#17641
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Aquatic Incursion card art
Aquatic Incursion gives your merfolk unblockability and staples a repeatable token generator on top — two meaningful effects for four mana. It's a role-player, not a bomb, but in a tribal merfolk shell it earns its slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Aquatic Incursion is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but it's only seriously considered in Commander. Constructed formats move too fast for a four-mana enchantment with no immediate impact, and merfolk tribal in Modern and Legacy already have tighter, cheaper tools. In Commander, the combination of evasion and token generation is genuinely useful in a merfolk go-wide deck, where it does real work across a longer game.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.21 bulk tier

At $0.21, Aquatic Incursion is pure bulk — easy to pick up as a throw-in. Bulk tribal enchantments at this price rarely spike unless the commander that wants them becomes a breakout staple, so don't expect movement.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.