Annex
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.)
You control enchanted land.
- CMC
- 4
- Mana cost
- Color identity
- U
- Rarity
- uncommon
- Set
- Onslaught
- Price
- $0.29
- EDHREC rank
- #18677
Annex steals a land permanently — no upkeep cost, no condition, just a four-mana enchantment that rips a land from an opponent's control and puts it under yours for the rest of the game. Four mana for a non-land permanent that doesn't replace itself is a steep ask, and in most blue shells you're better served by ramp or card draw.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Annex is a political lightning rod: the moment it resolves, one opponent is down a land and you have a target on your head for the next three players. The effect is powerful in theory but the four-mana enchantment slot is brutally competitive, and Annex doesn't advance your board state beyond the stolen land. In Legacy and Vintage it's effectively unplayable — those formats move too fast for a four-mana do-nothing-else permanent. Oathbreaker follows the same logic as Commander at a compressed game length, which makes Annex even harder to justify there.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.29 bulk tier
At $0.29, Annex is deep bulk — the price reflects demand accurately. Don't expect movement; it's been a dollar-bin staple for years and nothing in the current meta is poised to change that.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.