Angrath's Marauders

Creature — Human Pirate

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

CMC
7
Mana cost
{5}{R}{R}
Color identity
R
Rarity
rare
Set
Outlaws of Thunder Junction Commander
Price
$0.36
EDHREC rank
#2479
Buy on TCGplayer
Angrath's Marauders card art
Angrath's Marauders doubles all damage you deal — a static effect that turns every burn spell, combat step, and pinger into a two-for-one on life totals. Seven mana is a real cost, but in shells built around Heartless Hidetsugu or Admiral Brass, Unsinkable, the payoff is immediate enough that the price is worth paying.

Best Commanders

Commanders with the highest synergy

01
Admiral Brass, Unsinkable

Admiral Brass, Unsinkable

80.3% of decks · synergy 0.77

Admiral Brass, Unsinkable leads a Pirate tribal engine where combat damage is the primary resource, and Angrath's Marauders doubles every point of it — making each Pirate hit effectively twice as threatening for connecting with opponents and triggering Brass's recursion loop.

02
Winota, Joiner of Forces

Winota, Joiner of Forces

77.5% of decks · synergy 0.74

Winota, Joiner of Forces floods the board with non-Human attackers to cheat Humans into play, and Angrath's Marauders is a Human that arrives through Winota triggers and immediately makes every subsequent attack deal double damage.

03
Olivia, Opulent Outlaw

Olivia, Opulent Outlaw

43.8% of decks · synergy 0.43

Olivia, Opulent Outlaw rewards attacking with Vampires and Pirates, and Angrath's Marauders turns the resulting combat damage into a faster clock — stacking the doubling with Olivia's treasure generation to snowball both mana and pressure simultaneously.

04
Admiral Beckett Brass

Admiral Beckett Brass

34.4% of decks · synergy 0.31

Admiral Beckett Brass wants three Pirates connecting each combat, and Angrath's Marauders means those connections hit twice as hard, compressing the number of swings needed to force opponents into unfavorable blocks or reach the three-damage threshold.

05
Breeches, Brazen PlundererMalcolm, Keen-Eyed Navigator

Breeches, Brazen Plunderer // Malcolm, Keen-Eyed Navigator

23.9% of decks · synergy 0.23

Breeches, Brazen Plunderer // Malcolm, Keen-Eyed Navigator generates value off Pirates dealing combat damage, and Angrath's Marauders doubles that damage — meaning Malcolm's treasure triggers fire on hits that would otherwise be irrelevant, and Breeches steals more often because blocks become too costly.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Angrath's Marauders lives almost exclusively in Commander, where the multiplayer environment and slower clock make a seven-mana doubler viable and often game-ending. In 1v1 formats like Legacy, Modern, and Pioneer it's a non-starter — seven mana for a vanilla 4/4 with no immediate protection is unplayable competitively, and the doubling effect doesn't end the game fast enough before removal resolves. Vintage has the raw power to cast it early but still has no use for it. Commander is the format, specifically in Pirate tribal, Heartless Hidetsugu one-shot builds, and any red deck that can protect it for even one attack step.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.36 bulk tier

At $0.36, Angrath's Marauders is deep bulk — the effect is powerful enough to see consistent Commander play, but wide enough print availability keeps the price floored. Pick up copies freely; there's no meaningful financial downside to owning a playset.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.